B
attle.net is about to undergo the greatest update in its long and storied history as one of the world's most successful online gaming services.
- Always Connected Battle.net and StarCraft II are seamlessly interwoven into one experience with persistent characters and features.
- Competitive Arena Matchmaking and online multiplayer modes that are more intelligent and more accessible for a wider audience.
- Mod Support Full support for community-created mods that will constantly evolve the StarCraft II online experience.
Fully integrated, user-friendly, and fast, the all-new Battle.net makes it easy to find and play games, opening the world of online gaming to generations of players. In the 14 years since the original Battle.net’s launch, the service has seen tremendous growth both in terms of features and active players. Currently, there are more than 12 million active accounts on Battle.net worldwide.
This raises an interesting question. If the original Battle.net was so successful, why change it? Updating a service like Battle.net is a hugely complex undertaking. Are there really that many new features that Blizzard Entertainment could offer that would deliver a world-class online gaming experience to its community?
In one word: Yes.
The list of past innovations integrated into the legacy Battle.net service is long and varied -- the introduction of competitive ladders, server-hosted games, online-stored characters, automated matchmaking, and more. But with the release of StarCraft II, Battle.net will evolve into an even more powerful and advanced online game service that will power all Blizzard Entertainment titles moving forward.
The final metamorphosis has only just begun....
Interview Greg Canessa, Project Director Battle.net
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A chat with Greg Canessa, Project Director of Battle.net. This transcript will automatically update to reflect the on-screen action. If you prefer, you can view the full transcript by clicking the button labeled "Expand Transcript" above. -
My name is Greg Canessa and I'm the project director for the new Battle.net service here at Blizzard Entertainment.
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Battle.net is a service with a long and storied history, very successful for the company, very strategic.
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It launched with Diablo, and then moved on with StarCraft, Diablo II, Warcraft II Battle.net Edition, and then Warcraft III.
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Our vision for the new Battle.net is to build a world-class online game service for all Blizzard games.
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There are three key design tenets or pillars for the new Battle.net.
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The first is the "Always-Connected Experience."
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This is where you have the concept of a persistent character, and many of the benefits of being always connected to Battle.net throughout the gameplay experience.
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There's a persistent character that's online at all times, being able to socialize and chat with friends inside and outside of the game, having the connected experience extend into the single-player experience, and having a full achievement and unlockable rewards system.
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That achievement system will be a cross between what you see in World of Warcraft and other online game services.
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Players can earn single-player achievements in the campaign as well as in skirmish or co-op vs. AI modes.
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Unlockable rewards in the new Battle.net come in two forms for StarCraft II -- portraits and decals. There'll be an interface in your character profile where you'll be able to see the entire collection of portraits and decals.
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You'll be able to select any portrait that you've earned as your portrait to show off to the community.
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Any that you have not earned will be grayed-out, and you'll be able to right-click on it and view the correlated achievement.
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So you'll be able to earn that achievement to unlock that reward, and you can collect them all.
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The second pillar or tenet is the Competitive Arena for Everyone.
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That's the design principle that shows our desire to create a great, structured competitive play experience for everyone on the new Battle.net, while at the same time making it accessible to a whole new audience.
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These include some of our more casual gameplay modes, custom games, co-op vs. AI, and a practice league. A lot of the competitive features fall under this second pillar.
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What we’ve done for the competitive player is we've created a new auto matchmaking system on Battle.net for StarCraft II.
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This system is the most sophisticated one we've ever created, and one of the most sophisticated in the industry.
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This is a learning system that will learn your skill level as you play through games.
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You can also play on our leagues and ladders system in a structured team.
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You can simply invite your friends into a party, and have our auto matchmaking system put you into a game and you'll be ranked with your friends on our leagues and ladder system.
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The third pillar is Connecting the Blizzard Community. This is where the social networking and communications aspects of the new Battle.net experience come into play.
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Everything from forming up a friends list, chatting and socializing, text chat as well as voice chat, cross-game communication between StarCraft II and World of Warcraft, as well as broadcasts, system notifications, and other aspects.
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Battle.net is being built specifically around Blizzard games.
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Unlike other online game services, we can do tightly integrated gaming features specific to our games, that other online gaming services can't pull off.
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We want to take advantage of the opportunity to relaunch Battle.net. We want to create a service with a set of features that not only works for World of Warcraft and StarCraft II but will power all Blizzard games going forward.
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That is the opportunity that is in front of us, and that is why we're investing so much time in creating the next generation of Battle.net.
The Always-Connected Experience
In the past, Battle.net was presented as a multiplayer option off to the side, off of the main menu of Blizzard Entertainment titles. That is all changing. With the new Battle.net experience, the service and the game are now interwoven into one experience. Whether you are in single-player or multiplayer StarCraft II, you are always connected, and enjoy a bevy of new and enhanced functionality.
Battle.net and StarCraft II are designed to be seamlessly connected. That means even if you're playing solo you will still view the latest news, receive game and content updates, and be able to see your friends' status and chat with them. But this new interconnectivity between the game and the service goes even deeper than that. Now, each player will create a StarCraft II Battle.net character. This character serves as your single persistent identity across the service. Everything you do in the game -- win/loss record, achievements, unlockable rewards, friends list, and more -- will be saved to your character profile for you and your friends to see. Even your save game progress in the campaign can be synched to Battle.net. Say you upgrade your computer and re-install the game; once you connect to Battle.net, you can continue the campaign right where you left off. This is especially useful if you play on more than one computer, because all your data will be carried over for you via Battle.net.
Competitive Arena For Everyone
One of the biggest improvements that the new Battle.net service brings to StarCraft II is smarter and more accurate matchmaking. While the legacy Battle.net service had good matchmaking, the standard experience for new players was usually a series of crushing defeats against seasoned Battle.net veterans until they either left or developed the skills necessary to thrive in Battle.net's competitive environment.
The new Battle.net matchmaking service will measure player skill more accurately than ever before, making online competitive play more accessible for a wider audience. What’s more, we are introducing an all-new Battle.net Leagues and Ladders System to the service. After using the auto-matchmaking system a few times, Battle.net will automatically slot you into a league and division that best suits your skill level. Our goal here is to encourage local competition by finding you a neighborhood of 100 players of equal skill against whom you will be ranked. This will make ranked online play much more enjoyable and give everyone a realistic chance to win their division.
Beyond ranked matches, Battle.net will also make it much easier to compete by offering a number of other game modes. Custom games will of course make their return, but there will also be a slew of new, casual-friendly game modes such as the Practice League, Co-op Versus AI (players versus the computer), Challenges, and more.
Connecting The Blizzard Community
Battle.net's social networking and communication capabilities will be some of the service's biggest new features. This new social backbone for the entire service will seamlessly integrate friends lists, matchmaking, messaging, and more. Text and voice chat are now seamlessly interwoven into and out of the game, enabling communication whether you are in Battle.net or in-game playing StarCraft II. And as is the case with previous Blizzard Entertainment titles, you can form friendships with other characters on Battle.net while preserving your anonymity.
With the new Battle.net, we’re also introducing an entirely new concept called Real ID. With the Real ID feature, you are able to send invites and form friendships on Battle.net with your real-life friends and family. Real ID friends are mutual, which means that both sides need to agree to the friend request. Forming Real ID friends comes with its benefits. You will see your Real ID friends by their real name, along with any character they are logged in as. You will also be able to get rich presence information about what they are doing, send broadcast messages, and communicate cross-game between StarCraft II, Battle.net, and World of Warcraft.
And of course, Real ID is totally optional. By enabling this, you can set up your Blizzard Entertainment social network, communicate and play games, and best of all, carry your network forward to future Blizzard Entertainment titles.
Mods and Community-Created Content
With a community as dedicated and as creative as that of our players, the abundance of exceptional community-created mods is no surprise. When the legacy Battle.net service introduced support for user-created mods such as DotA, Tower Defense, and many others, these user-created game types became immensely popular. But while Battle.net supported mods at a basic level, integration with tools and the mod community wasn’t where it needed to be for a game releasing in 2010.
The new Battle.net service will see some major improvements in this area. StarCraft II will include a full-featured content-creation toolkit -- the same tools used by the StarCraft II design team to create the single-player campaign. To fully harness the community's mapmaking prowess, Battle.net will introduce a feature called Map Publishing. Map Publishing will let users upload their maps to the service and share them with the rest of the community immediately on the service. This also ties in with the goal of making Battle.net an always-connected experience -- you can publish, browse, and download maps directly via the Battle.net client. Finding games based on specific mods will also be much easier with our all-new custom game system, placing the full breadth of the modding community's efforts at your fingertips.
Sometime after the release of StarCraft II, modders will have access to an even more advanced means of sharing their work via Battle.net with the StarCraft II Marketplace. With the StarCraft II Marketplace, players will be able to browse, download, rate, comment on, and even buy mods if their creators choose to put a price tag on their work. We strongly believe that providing content creators with the option of being compensated for their work will lead to some truly amazing projects; having a budget will give modders much more freedom to explore and fully realize all their ideas. This in turn will lead to a bigger selection of mods and a greater variety of content on Battle.net. 
The images on this page depict features that are currently in development, and should not be considered final.



